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In the not-too-distant future, headset viewers will let people interact with both real and virtual spaces at the same time, a combined virtual reality (VR) and augmented reality (AR) approach called merged reality (MR). According to communications company Ericsson, 5G will be crucial to making that possibility a reality.
Ericsson surveyed 9,200 VR-savvy consumers in the U.S., U.K., France, Germany, Italy, Spain, Japan, and South Korea, collecting the results in a report called “Merged Reality.” This MR future can’t happen if people are tied to their computers or plugged into bulky headsets, respondents said. What’s needed is 5G connectivity: 36 percent believe 5G will create a fast, stable, high-speed platform for mobile VR, while 30 percent of VR early adopters say 5G will lead to the creation of wireless VR headsets.
Latency must be reduced for VR to become social, and 31 percent of early adopters believe 5G will help that happen. Respondents also see 5G reducing the lag that results in VR nausea, and helping increase the headset battery life.
“Increased use of AR and VR will move us towards a merged reality where users no longer separate between what is augmented, virtual, and physical,” the report says. “Merged reality will allow us to transition from an internet of information to an internet of ‘realities.'”
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation™Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions in California, London, and Tokyo.
Microsoft Corporation is an American multinational technology company with headquarters in Redmond, Washington. It develops, manufactures, licenses supports, and sells computer software, consumer electronics, personal computers, and related services.
AR transforms how you work, learn, play, shop, and connect with the world around you. It’s the perfect way to visualize things that would be impossible or impractical to see otherwise.
Apple has the world’s largest AR platform, with hundreds of millions of AR‑enabled iPhone and iPad devices, as well as thousands of AR apps on the App Store. And because Apple hardware and software are designed from the ground up for AR, there is no better way to experience AR.
The NVIDIA Inception Program nurtures cutting-edge AI startups who are revolutionizing industries. This virtual accelerator offers go-to-market support, expertise, and technology for program members through deep learning training, exclusive Inception events, GP
The HTC Vive is a virtual reality headset developed by HTC and Valve. The headset uses “room scale” tracking technology, allowing the user to move in 3D space and use motion-tracked handheld controllers to interact with the environment.
Oculus Rift is a lineup of virtual reality headsets developed and manufactured by Oculus VR, a division of Facebook Inc., released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift’s development, after being founded as an independent company two months prior.
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